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CVARLIST FOR VAMPIRE: THE MASQUERADE: BLOODLINES 
 


cvar list

--------------

_fov                                     : 0        : , cl             : Automates fov command to server.

_restart                                 : cmd      :                  : 

_setrenderer                             : cmd      :                  : 

_setvideomode                            : cmd      :                  : 

activitydump                             : cmd      :                  : Forces ActivityList Dump

activitydump                             : cmd      :                  : Forces ActivityList Dump

addip                                    : cmd      :                  : Add an IP address to the ban list.

adsp_alley_min                           : 122      :                  : 

adsp_courtyard_min                       : 126      :                  : 

adsp_debug                               : 0        : , a              : 

adsp_door_height                         : 112      :                  : 

adsp_duct_min                            : 106      :                  : 

adsp_hall_min                            : 110      :                  : 

adsp_low_ceiling                         : 108      :                  : 

adsp_opencourtyard_min                   : 126      :                  : 

adsp_openspace_min                       : 130      :                  : 

adsp_openstreet_min                      : 118      :                  : 

adsp_openwall_min                        : 130      :                  : 

adsp_room_min                            : 102      :                  : 

adsp_street_min                          : 118      :                  : 

adsp_tunnel_min                          : 114      :                  : 

adsp_wall_height                         : 128      :                  : 

ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 

ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes

ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate

ai_hint_focus_npc                        : cmd      :                  : Use this command to focus on an NPC for hints.  When that NPC tries to find a hint, he will mark them with failure messages saying why he couldn't use it.

ai_hints                                 : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - hint not being used by timed out  Grey  - hint has been disabled

ai_moveprobe_debug                       : 0        : , sv             : 

ai_named_hull                            : cmd      :                  : Switches to the name of the given hull

ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: -none-

ai_node_graph_built                      : cmd      :                  : 

ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes and their IDs.  Nodes are color coded as follows:  Green  - ground node  Cyan  - air node  Magenta - climb node  Grey  - node not available for selected hull size  Orange  - node currently locked

ai_norebuildgraph                        : 0        : , sv             : 

ai_report_task_timings_on_limit          : 1        : , a, sv          : 

ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.

ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - ground movement   Blue  - jumping movement  Cyan  - flying movement  Magenta - climbing movement  Yellow - no pedestrians  Red  - connection disabled

ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.  Nodes that are not connected via the net graph from the selected node will be drawn in blue.

ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.

ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - hint not being used by timed out  Grey  - hint has been disabled

ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - ground movement   Blue  - jumping movement  Cyan  - flying movement  Magenta - climbing movement  Arguments:  -none-

ai_show_interesting                      : cmd      :                  : Draws the interesting places.

ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.  Nodes that are not visible from the selected node will be drawn in blue.

ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing normally use 'ai_resume'

ai_think_limit_label                     : 1        : , a, sv          : 

air_density                              : cmd      :                  : Changes the density of air for drag computations.

alias                                    : cmd      :                  : 

+alt1                                    : cmd      :                  : 

-alt1                                    : cmd      :                  : 

andrei_force_awaken                      : 0        : , sv             : 

andrei_force_charge_attack               : 0        : , sv             : 

andrei_force_jump_attack                 : 0        : , sv             : 

andrei_force_player_collision            : 0        : , sv             : 

appenddemo                               : cmd      :                  : Append to demo file contents.

asianvamp_force_jump_up                  : 0        : , sv             : 

+attack                                  : cmd      :                  : 

-attack                                  : cmd      :                  : 

+attack2                                 : cmd      :                  : 

-attack2                                 : cmd      :                  : 

autosave                                 : cmd      :                  : 

autosave_on                              : 1        :                  : 

autosave_time_delay                      : 300      :                  : 

+back                                    : cmd      :                  : 

-back                                    : cmd      :                  : 

barterend                                : cmd      :                  : Ends bartering/looting

bc_fade                                  : 0        : , cl             : 

bc_ground                                : 1        : , cl             : 

begin                                    : cmd      :                  : 

bgmvolume                                : 1        : , a              : 

bind                                     : cmd      :                  : 

BindToggle                               : cmd      :                  : 

blood                                    : cmd      :                  : Sets the local player's blood pool

bottomcolor                              : 0        : , a              : Current bottomcolor

box                                      : cmd      :                  : 

+break                                   : cmd      :                  : 

-break                                   : cmd      :                  : 

brightness                               : 3        : , a              : 

buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)

buildcubemaps                            : cmd      :                  : 

burn_hitboxes                            : cmd      :                  : burns the char's hitboxes

burnpeel                                 : cmd      :                  : burn effect on the player

c_maxdistance                            : 200      : , a, cl          : 

c_maxpitch                               : 90       : , a, cl          : 

c_maxyaw                                 : 135      : , a, cl          : 

c_mindistance                            : 30       : , a, cl          : 

c_minpitch                               : 0        : , a, cl          : 

c_minyaw                                 : -135     : , a, cl          : 

c_orthoheight                            : 100      : , a, cl          : 

c_orthowidth                             : 100      : , a, cl          : 

cam_collide                              : 1        : , cl             : 

cam_command                              : 0        : , cl             : 

cam_fadeend                              : 18       : , cl             : 

cam_fadestart                            : 32       : , cl             : 

cam_idealdist                            : 85       : , cl             : 

cam_idealpitch                           : 0        : , cl             : 

cam_idealyaw                             : 0        : , cl             : 

cam_snapto                               : 0        : , cl             : 

cam_targetangle                          : 15       : , cl             : 

cam_trace_radius                         : 9        : , cl             : 

cam_yaw                                  : 0        : , cl             : 

camdead_forward_base                     : -50      : , cl             : 

camdead_forward_pow                      : 1        : , cl             : 

+camdistance                             : cmd      :                  : 

-camdistance                             : cmd      :                  : 

camera_fov                               : -1       : , cl             : 

camera_ignore                            : 0        : , cl             : 

camera_kill                              : cmd      :                  : Kills all cinematic cameras

camera_prefs                             : 7        : , a, cl          : 

camera_showdebug                         : 0        : , sv             : 

camera_weaponswitch                      : 1        : , a, cl          : 

camfeed_forward_base                     : -50      : , cl             : 

camfeed_forward_pow                      : 0        : , cl             : 

camfeed_pitch                            : 80       : , cl             : 

camfeed_pitch_max                        : 60       : , cl             : 

camfeed_pitch_min                        : 0        : , cl             : 

camfeed_pitch_pow1                       : 2        : , cl             : 

camfeed_pitch_pow2                       : 0        : , cl             : 

camfeed_roll                             : 0        : , cl             : 

camfeed_yaw                              : 50       : , cl             : 

camfeed_yaw_end                          : 2        : , cl             : 

+camin                                   : cmd      :                  : 

-camin                                   : cmd      :                  : 

+cammousemove                            : cmd      :                  : 

-cammousemove                            : cmd      :                  : 

camortho                                 : cmd      :                  : 

+camout                                  : cmd      :                  : 

-camout                                  : cmd      :                  : 

+campitchdown                            : cmd      :                  : 

-campitchdown                            : cmd      :                  : 

+campitchup                              : cmd      :                  : 

-campitchup                              : cmd      :                  : 

camseduct_forward_base                   : -40      : , cl             : 

camseduct_forward_pow                    : 0        : , cl             : 

camseduct_forward_powm1                  : -7       : , cl             : 

camseduct_forward_powm2                  : 1        : , cl             : 

camseduct_pitch                          : 10       : , cl             : 

camseduct_pitch_max                      : 60       : , cl             : 

camseduct_pitch_max1                     : 8        : , cl             : 

camseduct_pitch_max2                     : 0        : , cl             : 

camseduct_pitch_min                      : 0        : , cl             : 

camseduct_roll                           : 0        : , cl             : 

camseduct_speedmult                      : 1        : , cl             : 

camseduct_yaw                            : -58      : , cl             : 

camseduct_yaw_pow                        : 1        : , cl             : 

camseduct_yaw_pow_end                    : 1        : , cl             : 

+camyawleft                              : cmd      :                  : 

-camyawleft                              : cmd      :                  : 

+camyawright                             : cmd      :                  : 

-camyawright                             : cmd      :                  : 

cancelselect                             : cmd      :                  : 

cd                                       : cmd      :                  : Play or stop a cd track.

cdamp_hookesconstant                     : 4        : , cl             : 

cdamp_hookesconstantwall                 : 15       : , cl             : 

cdamp_maxdist                            : 50       : , cl             : 

cdamp_on                                 : 1        : , cl             : 

cdamp_springlength                       : 0        : , cl             : 

centerview                               : cmd      :                  : 

changbros_force_ledge_attack             : 0        : , sv             : 

changbros_force_teleport                 : 0        : , sv             : 

changbros_force_united_attack            : 0        : , sv             : 

changelevel                              : cmd      :                  : 

changelevel2                             : cmd      :                  : 

+chareditor                              : cmd      :                  : 

-chareditor                              : cmd      :                  : 

chareditor                               : cmd      :                  : 

chooseteam                               : cmd      :                  : 

cl_allowdownload                         : 1        :                  : Client supports downloading

cl_allowupload                           : 1        :                  : Client supports uploading

cl_alwayscopyframebuffertotexture        : 1        : , cl             : 

cl_anglespeedkey                         : 0        : , cl             : 

cl_backspeed                             : 400      : , a, cl          : 

cl_bob                                   : 0        : , cl             : 

cl_bobcycle                              : 0        : , cl             : 

cl_bobup                                 : 0        : , cl             : 

cl_captions                              : 0        : , a              : Show captions for voice

cl_cinebar_fuzz                          : 0        : , cl             : 

cl_cinebar_power                         : 3        : , cl             : 

cl_cinebar_time                          : 0        : , cl             : 

cl_clockreset                            : 0        :                  : Client clock tolerance

cl_cmdbackup                             : 2        : , a              : For each command packet, how many additional history commands are sent ( helps in case of packet loss )

cl_cmdrate                               : 30       : , a              : Max number of command packets sent to server per second

cl_copyframebuffertotexture              : 1        : , cl             : 

cl_deltatrace                            : 0        :                  : For debugging, print entity creation/deletion info to console.

cl_dlmax                                 : 128      : , a              : Max size of each file fragment during downloading

cl_download_ingame                       : 1        :                  : Client can receive a file after initial connection

cl_download_max                          : 0        :                  : Max size of file the client can download

cl_downloadinterval                      : 1        :                  : How often is the download progress slider updated

cl_drawhud                               : 1        : , cl             : Enable the rendering of the hud

cl_drawleaf                              : -1       : , cl             : 

cl_drawmaterial                          : 0        : , cl             : Draw a particular material over the frame

cl_drawshadowtexture                     : 0        : , cl             : 

cl_ejectbrass                            : 1        : , cl             : 

cl_entityreport                          : 0        :                  : For debugging, draw entity states to console

cl_fixtimerate                           : 7        :                  : Number of ms per frame to fix client's clock

cl_flushentitypacket                     : 0        :                  : For debugging. Force the engine to flush an entity packet.

cl_force_cinebar                         : -1       : , cl             : 

cl_forceviewcenter                       : 0        : , cl             : 

cl_forwardspeed                          : 400      : , a, cl          : 

cl_gg                                    : 0        :                  : 

cl_hud                                   : cmd      :                  : 

cl_hud_bloodbar                          : 0        : , cl             : 

cl_hud_health                            : 0        : , cl             : 

cl_hudenable                             : 1        : , cl             : Enable/disable the HUD drawing for profiling.

cl_idealpitchscale                       : 0        : , a, cl          : 

cl_interp                                : 0        :                  : Interpolate object positions starting this many seconds in past

cl_interpolate                           : 1        : , cl             : Interpolate entities on the client.

cl_lagcomp_errorcheck                    : 0        : , cl             : Player index of other player to check for position errors.

cl_lagcompensation                       : 0        : , cl             : Perform server side lag compensation of weapon firing events.

cl_leveloverview                         : 0        : , cl             : 

cl_meleecircle                           : 0        : , cl             : 

cl_meleefaceattack                       : 1        : , cl             : 

cl_mouseenable                           : 1        : , cl             : 

cl_obfuscate_daylight                    : -100     : , cl             : 

cl_obfuscate_nightvision                 : 20       : , cl             : 

cl_overlay_bloodshield_blur              : 0        : , cl             : 

cl_overlay_bloodshield_scale             : 0        : , cl             : 

cl_overlay_celerity_expand_scale         : 0        : , cl             : 

cl_overlay_celerity_intensity_scale      : 0        : , cl             : 

cl_overlay_noise_lightblend              : 0        : , cl             : 

cl_overlay_noise_lightblur               : 0        : , cl             : 

cl_overlay_obfuscate_blur                : 0        : , cl             : 

cl_overlay_obfuscate_scale               : 0        : , cl             : 

cl_overlay_redvision_blur_radius         : 0        : , cl             : 

cl_overlay_redvision_dx6                 : 85       : , cl             : 

cl_overlay_redvision_expand              : 0        : , cl             : 

cl_overlay_redvision_intensity           : 1        : , cl             : 

cl_overlayframebuffer                    : 0        : , cl             : 

cl_packettrace                           : 1        :                  : For debugging, massive spew to file.

cl_pclass                                : 0        : , cl             : Dump entity by prediction classname.

cl_pdump                                 : -1       : , cl             : Dump info about this entity to screen.

cl_phys_timescale                        : 1        : , cl             : Sets the scale of time for client-side physics (ragdolls)

cl_pitchdown                             : 89       : , cl             : 

cl_pitchspeed                            : 225      : , cl             : 

cl_pitchup                               : 89       : , cl             : 

cl_precacheinfo                          : cmd      :                  : Show precache info (client).

cl_pred_optimize                         : 2        : , cl             : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).

cl_predict                               : 1        : , cl             : Perform client side prediction.

cl_predictionlist                        : 0        : , cl             : Show which entities are predicting 

cl_predictweapons                        : 1        : , cl             : Perform client side prediction of weapon effects.

cl_ragdoll_collide                       : 0        : , cl             : 

cl_reportskybox                          : 0        : , cl             : 

cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt

cl_rollangle                             : 2        : , cl             : 

cl_rollspeed                             : 200      : , cl             : 

cl_SetupAllBones                         : 0        : , cl             : 

cl_show_client_particles                 : 0        : , cl             : 

cl_showents                              : cmd      :                  : 

cl_showerror                             : 0        : , cl             : Show prediction errors, 2 for above plus detailed field deltas.

cl_showevents                            : 0        :                  : Print event firing info in the console

cl_showfps                               : 0        : , cl             : Draw fps meter at top of screen

cl_showmessages                          : 0        :                  : Dump network traffic to debug console

cl_shownet                               : 0        :                  : Show network traffic ( 0, 1 or 2 )

cl_showpos                               : 0        : , cl             : Draw current position at top of screen

cl_ShowSunVectors                        : 0        : , cl             : 

cl_sidespeed                             : 400      : , cl             : 

cl_simpleshadows                         : 0        : , cl             : 

cl_sizeof                                : cmd      :                  : Determines the size of the specified client class.

cl_slist                                 : 10       :                  : Number of seconds to wait for server ping responses when checking for server on your lan

cl_smooth                                : 1        : , cl             : Smooth view/eye origin after prediction errors

cl_smoothtime                            : 0        : , cl             : Smooth client's view after prediction error over this many seconds

cl_softshadows                           : 1        : , cl             : 

cl_solid_players                         : 1        : , cl             : When predicting movements, determines whether the local player collides on the client with other player objects

cl_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (client only)

cl_timeout                               : 305      : , a              : After this many seconds without receiving a packet from the server, the client will disconnect itself

cl_updaterate                            : 20       : , a              : Number of packets per second of updates you are requesting from the server

cl_upload_max                            : 0        :                  : Max size of file the client can upload

cl_upspeed                               : 320      : , a, cl          : 

cl_v_bump_mapping                        : 1        : , a, cl          : 

cl_v_combat_effects                      : 1        : , a              : 

cl_v_gamma                               : 2        : , a              : 

cl_v_geometric_detail                    : 5        : , a, cl          : 

cl_v_image_quality                       : 1        : , a, cl          : 

cl_v_lighting                            : 0        : , a, cl          : 

cl_v_shadow_count                        : 2        : , a, cl          : 

cl_v_shadows                             : 2        : , a, cl          : 

cl_view                                  : cmd      :                  : 

cl_waterdist                             : 4        : , cl             : 

cl_winddir                               : 0        :                  : Weather effects wind direction angle

cl_windspeed                             : 0        :                  : Weather effects wind speed scalar

cl_yawspeed                              : 210      : , cl             : 

clanchangedone                           : cmd      :                  : 

clear                                    : cmd      :                  : 

clear_io_states                          : cmd      :                  : Clear IO states

clientport                               : 27005    :                  : 

clip_x                                   : 0        : , cl             : 

clip_y                                   : 0        : , cl             : 

clip_z                                   : 0        : , cl             : 

cloth_reset                              : cmd      :                  : resets all cloth in the world

cm_anyhit                                : 1        :                  : 

cmd                                      : cmd      :                  : 

cmdlist                                  : cmd      :                  : For usage help enter - cmdlist ?

collision_shake_amp                      : 0        : , sv             : 

collision_shake_freq                     : 0        : , sv             : 

collision_shake_time                     : 0        : , sv             : 

collision_test                           : cmd      :                  : Tests collision system

combat_debug_stats                       : 0        : , sv             : 

+commandermousemove                      : cmd      :                  : 

-commandermousemove                      : cmd      :                  : 

con_alpha                                : 192      : , a              : Console background alpha

con_color                                : 255      : , a              : Determines the color of the command console

con_fastmode                             : 1        :                  : 

con_notifytime                           : 4        :                  : How long to display recent console text to the upper part of the game window

con_trace                                : 0        :                  : 

con_xprint                               : 1        :                  : Debugging server startup/connection state.

connect                                  : cmd      :                  : 

contimes                                 : cmd      :                  : 

coop                                     : 0        : , nf             : 

CreateHairball                           : cmd      :                  : 

createplayer                             : cmd      :                  : 

credits                                  : cmd      :                  : 

credits_scrollrate                       : 30       : , cl             : 

crosshair                                : 1        : , a, cl          : 

crosshair_rot                            : 0        : , cl             : 

cvarlist                                 : cmd      :                  : 

damage_floaters                          : 1        : , a, sv          : Turns damage floaters above NPC's heads on(1) and off(0).

damage_floaters_color_max_b              : 0        : , cl             : Blue Color Component (0-255) of damage floaters when at full health.

damage_floaters_color_max_g              : 200      : , cl             : Green Color Component (0-255) of damage floaters when at full health.

damage_floaters_color_max_r              : 255      : , cl             : Red Color Component (0-255) of damage floaters when at full health.

damage_floaters_color_max_threshhold     : 90       : , cl             : Value (0-100) at which above this percent health we always display the full health color.

damage_floaters_color_min_b              : 0        : , cl             : Blue Color Component (0-255) of damage floaters when at zero health.

damage_floaters_color_min_g              : 0        : , cl             : Green Color Component (0-255) of damage floaters when at zero health.

damage_floaters_color_min_r              : 255      : , cl             : Red Color Component (0-255) of damage floaters when at zero health.

damage_floaters_dist_max                 : 800      : , cl             : Distance from camera to be considered the maximum for basis of scaling floater values.

damage_floaters_dist_min                 : 64       : , cl             : Distance from camera to be considered the minimum for basis of scaling floater values.

damage_floaters_duration_max             : 1        : , cl             : Duration of floaters when at the maximum distance value.

damage_floaters_duration_min             : 0        : , cl             : Duration of floaters when at the minimum distance value.

damage_floaters_queue_time               : 0        : , sv             : Minimum amount of time between the release of a damage floater on a particular NPC.

damage_floaters_scale_max                : 0        : , cl             : Scaled size of floater art when at the maximum distance value.

damage_floaters_scale_min                : 0        : , cl             : Scaled size of floater art when at the minimum distance value.

damage_floaters_spacing_max              : 8        : , cl             : Spacing between floater art when at the maximum distance value.

damage_floaters_spacing_min              : 5        : , cl             : Spacing between floater art when at the minimum distance value.

damage_floaters_speed_max                : 100      : , cl             : Upward speed of floaters when at the maximum distance value.

damage_floaters_speed_min                : 50       : , cl             : Upward speed of floaters when at the minimum distance value.

deathmatch                               : 0        : , nf             : 

debug_alert_aggressive                   : 0        : , sv             : Set to true to have alert states use the aggressive animations.

debug_allow_dodge                        : 0        : , sv             : Allows or disallows NPC dodging when no cover nodes are found.

debug_allow_fake_reload                  : 1        : , sv             : Allows or disallows faked NPC reloading.

debug_allow_melee_ff                     : 0        : , sv             : 

debug_allow_mf_turn                      : 0        : , sv             : If this is on, NPCs will turn to look behind them periodically when they run for cover.

debug_allow_move_facing                  : 1        : , sv             : If this is on, NPCs will move facing the NPC when they run for cover.

debug_allow_non_idle_auto_sk             : 1        : , sv             : Allows or disallows automatic stealth kills when target is not in idle state.

debug_allow_npc_hunting                  : 0        : , sv             : Set this to 1 to allow NPCs to do their 'scouring the area' hunting state.

debug_area_type                          : 0        : , sv             : Set this var to true to have the area act as a safe are for NPCs.

debug_assert_on_missing_act              : 0        : , sv             : Turn this on to assert on missing activities. By default they are just dumped to a file.

debug_brawl_level                        : 0        : , sv             : Set > 0 to override dice rolled for all brawl checks.

debug_change_masquerade_level            : cmd      :                  : Change the player's masquerade level.

debug_circle_dist_override               : 0        : , sv             : Overrides the distance guys want to be outside the melee combat.

debug_cop_grace_time                     : 30       : , sv             : Set the time after a player's initial criminal act where additional acts are ignore

debug_cop_wait_area                      : 0        : , sv             : Set this var to true to have the area act as a safe zone for NPCs.

debug_cs_los                             : 0        : , sv             : Set this to 1 to show a line from NPCs to static Crimina & Supernatural acts they are testing vision on.

debug_deafzone_disable                   : 0        : , sv             : 

debug_defense_level                      : 0        : , sv             : Set > 0 to override dice rolled for all defense checks.

debug_disable_cylinders                  : 0        :                  : Disable cylinder collisions.

debug_dog_turn_scalar                    : 0        : , sv             : Set this var to override turn animation speed.

debug_dump_activity_list                 : 0        : , nf, sv, rep    : Set this to true to get a full list of activities and sequences when you fail to find one.

debug_dump_anim_seq_list                 : 0        : , nf, sv, rep    : Set this to true to allow a dump of animation seqences on errors.

debug_dump_eventqueue                    : cmd      :                  : Dumps a list of the current event queue.

debug_dump_schedules                     : 1        : , sv             : Turn this off to disable debug dump on missing schedule.

debug_explosion_trace                    : 0        : , sv             : 

debug_feed_trace                         : 0        : , sv             : Turn this on to trace feeding in detail.

debug_force_anim                         : 0        : , sv             : Set to 1 to force walk anims to use run instead, or 2 to force run to walk.

debug_force_scale                        : 3        : , sv             : 

debug_forced_bullet_damage               : -1       : , sv             : 

debug_heightened_alert_expire_time       : 40       : , sv             : Determines how long NPC's stay in heightened alert mode.

debug_hint_los                           : 0        : , sv             : Set this to 1 to show a line from any hints the NPCs try to use to their target when they do a LOS check.

debug_hit_by_mode                        : 1        : , sv             : Set this to 1 to use alternate hit by door code.

debug_hunting_aggressive                 : 1        : , sv             : Set to true to have hunting states use the aggressive animations.

debug_infinite_ammo                      : 0        : , sv, rep        : Set this to 1 to give player infinite ammo.  Set to 2 to never need to reload.

debug_interval_movement                  : 0        : , sv             : Set this to -1 to enable automatic nosmooth movement for zombies (or other enabled NPCs).  Set it to a positive number to set the scalar rather than calculating it.

debug_lightatpoint                       : 0        :                  : 

debug_masquerade_timer                   : 300      : , sv             : Determines how long of a grace period the player has after violating the masquerade, so that you don't wipe yourself after a single spree.

debug_melee_advance_combatmove_dist      : 100      : , sv             : How close a melee combatant needs to be to player in order to do the combat move.  Outside of this distance they will run to close the distance.

debug_melee_combat_level                 : 0        : , sv             : Set > 0 to override dice rolled for all melee combat checks.

debug_melee_frenzy_speed_scale           : 1        : , sv             : 

debug_no_damage                          : 0        : , sv             : If this is true, no one takes damage.

debug_npc_map                            : 0        : , sv             : Set this to true and an overlay map of all NPCs will be drawn

debug_npc_map_xscale                     : 16384    : , sv             : Set this to scale the overlay map up or down

debug_npc_map_yscale                     : 16384    : , sv             : Set this to scale the overlay map up or down

debug_npc_move_yaw_snap                  : 1        : , cl             : Enable this to force the move_yaw pose parameter to snap rather than blend for NPCs.

debug_physics_drag_dist                  : 64       : , sv             : 

debug_physics_hand                       : 0        : , sv             : Turns on/off physics hand debugging info

debug_physics_lift_height                : 20       : , sv             : 

debug_physics_throw_velocity             : 20       : , sv             : 

debug_player_on_head                     : 3        : , sv             : What should I do if the player is on my head?  0 - run only : 1 - allow dive : 2 - allow fall.

debug_ranged_combat_level                : 0        : , sv             : Set > 0 to override dice rolled for all ranged combat checks.

debug_ratfeed_drawcone                   : 0        : , sv             : 

debug_response_timer_max                 : 7        : , sv             : Sets the maximum amount of time we will wait after an offense to send WC outputs and spawn cops.

debug_response_timer_min                 : 5        : , sv             : Sets the minimum amount of time we will wait after an offense to send WC outputs and spawn cops.

debug_set_steering_weight                : cmd      :                  : Use this command to change the weights that NPCs use for avoidance.

debug_show_alert_states                  : 0        : , sv             : Set to true to display info about cops & hunter alert states.

debug_show_body_targets                  : 0        : , sv             : Turns on display of body targets for selected NPCs.

debug_show_bones                         : 0        : , cl             : Enable this to draw wireframe bones for characters.

debug_show_cs_acts                       : 0        : , sv             : Set to true to display criminal and supernatural act info.

debug_show_melee_attack_boxes            : 0        : , sv             : Show some attack boxes.

debug_show_melee_attack_boxes_missed     : 0        : , sv             : Show some attack boxes.

debug_show_melee_attack_boxes_obstructed : 0        : , sv             : Show some attack boxes.

debug_show_npc_pos                       : 0        : , sv             : Set this to 1 to show all of the NPC's stored positions.

debug_show_npc_skeletons                 : 0        : , sv             : Set this to 1 to show the server-side skeletons for the NPCs.

debug_soak_level                         : 0        : , sv             : Set > 0 to override dice rolled for all soak checks.

debug_sound_occlusion                    : 1        : , sv             : Set this to 1 to allow certain objects & the world to occlude sounds.

debug_stealth_light                      : -1       : , sv             : Overrides the light on the player for stealth calculations (-1 = off, 0 = min light, 10 = max light).

debug_stealth_show_light                 : 0        : , sv             : Shows the light on the player.

debug_stealth_toggle                     : cmd      :                  : Turns off all active disciplines on the player.

debug_steering_visualize_pie             : 1        : , sv             : Draw using pies instead of tris.

debug_supernatural_cop_spawn             : 0        : , sv             : Enable this if you want supernatural acts to spawn cops.

debug_tentacle_mask                      : -1       : , sv             : 

debug_test_schedule                      : 0        : , sv             : Forces the AI into test schedules.

debug_test_switch1                       : 0        : , sv             : Toggles stuff for the test task.

debug_test_switch2                       : 0        : , sv             : Toggles stuff for the test task.

debug_total_mass_divisor                 : 4        : , sv, rep        : 

debug_track_under_ground                 : 0        : , sv             : Tracks guys falling underground

debug_turn_scalar                        : 0        : , sv             : Set this var to override turn animation speed.

debug_turning                            : 0        : , sv             : Toggles turn animations.

debug_turning_speed                      : 90       : , sv             : Toggles turn animations.

debug_upward_hit_force                   : 0        : , sv             : 

debug_view_cone                          : 0        : , sv             : Set to 1 to turn show the complex viewcon in viewcone mode

debug_view_cone_2d3d                     : 3        : , sv             : Set the view cone tests to be in 2d or 3d.

debug_viewcone_back_dist                 : 40       : , sv             : Change the distance we bump back the view cone.

debug_vision_line                        : 0        : , sv             : Set this to 1 to show a line from NPCs to player when they can see the player through an object.

debug_weapon_shoot_pos                   : 0        : , sv             : Set this to 1 to show the weapon shoot positions for the NPCs.

decal                                    : cmd      :                  : Displays a decal.  decal <name|number> [distance]

decalfrequency                           : 30       : , sv             : 

default_clan                             : 0        : , a, sv          : 

default_fov                              : 75       : , cl             : 

default_gender                           : 1        : , a, sv          : 

defense_bonus_cap                        : 10       : , sv             : 

defense_bonus_max_time                   : 3        : , sv             : 

demo_recordcommands                      : 1        :                  : Record commands typed at console into .dem files.

demos                                    : cmd      :                  : 

developer                                : 0        :                  : 

dialog_facial_debug                      : 0        : , sv             : Turns on debug text for the NPC you are talking to.

dialog_force_close                       : cmd      :                  : forces the current dialog to close.

dialog_line_numbers                      : 0        : , sv             : 

dialog_report_dependency_tests           : 0        : , sv             : 

dialog_report_event_scripts              : 0        : , sv             : 

dialog_start                             : 0        : , sv             : 

dialogpick                               : cmd      :                  : Activates (picks) a dialog line.

differences                              : cmd      :                  : 

disable_expressions                      : 0        : , sv             : 

disconnect                               : cmd      :                  : 

disp_dynamic                             : 0        :                  : 

disp_modlimit                            : 80       :                  : 

disp_modlimit_down                       : 20       :                  : 

disp_modlimit_up                         : 80       :                  : 

disp_numiterations                       : 1        :                  : 

dispcoll_drawplane                       : 0        : , sv             : 

displaysoundlist                         : 0        : , sv             : 

dlghist                                  : cmd      :                  : 

dlgscrldn                                : cmd      :                  : 

dlgscrlup                                : cmd      :                  : 

draw_hud                                 : 1        : , cl             : 

drawcross                                : cmd      :                  : Draws a cross at the given location  Arugments: x y z

drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arugments: x1 y1 z1 x2 y2 z2

dropclient                               : cmd      :                  : 

dropitem                                 : cmd      :                  : 

dsp_automatic                            : 0        :                  : 

dsp_clearstate                           : cmd      :                  : 

dsp_db_min                               : 70       :                  : 

dsp_db_mixdrop                           : 0        :                  : 

dsp_dist_max                             : 1440     : , a              : 

dsp_dist_min                             : 0        : , a              : 

dsp_facingaway                           : 0        :                  : 

dsp_mix_max                              : 0        :                  : 

dsp_mix_min                              : 0        :                  : 

dsp_on                                   : 1        : , a              : 

dsp_ontrans_clearstate                   : 1        : , a              : 

dsp_player                               : 0        :                  : 

dsp_reload                               : cmd      :                  : 

dsp_room                                 : 0        :                  : 

dsp_spatial                              : 40       :                  : 

dsp_speaker                              : 39       :                  : 

dsp_stereo                               : 0        : , a              : 

dsp_voice_max                            : 0        :                  : 

dsp_voice_scalar                         : 0        :                  : 

dsp_water                                : 14       :                  : 

dtwarning                                : 0        :                  : 

dtwatchent                               : -1       :                  : 

dtwatchvar                               : 0        :                  : 

+duck                                    : cmd      :                  : 

-duck                                    : cmd      :                  : 

dump_activity_lists                      : cmd      :                  : 

dump_disposition_table                   : cmd      :                  : 

dump_experience_table                    : cmd      :                  : 

dump_expression_table_names              : cmd      :                  : 

dump_quest_table                         : cmd      :                  : 

dump_stealthkill_table                   : cmd      :                  : Re-reads the stealth kill rules text file, and prints out a table of the values

dumpstringtables                         : cmd      :                  : 

echo                                     : cmd      :                  : 

endmovie                                 : cmd      :                  : 

ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_break                                : cmd      :                  : 

ent_condition                            : cmd      :                  : Displays condition info (See Overlay Text)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_debugkeys                            : 0        : , sv             : 

ent_developer                            : 0        :                  : 

ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 

ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 

ent_hitboxes                             : cmd      :                  : Shows an entity's hit boxes.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 

ent_inven_list                           : cmd      :                  : Lists the local player's Inventory

ent_io_messages                          : 0        : , sv             : Set to true to show input  and output messages

ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at

ent_muzzle                               : cmd      :                  : Displays the muzzleflash attachment point

ent_name                                 : cmd      :                  : 

ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.

ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 

ent_showhitboxes                         : cmd      :                  : Shows an entity's hit boxes.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.

ent_takedamageself                       : cmd      :                  : Damages the entity

ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_toggledebugstats                     : cmd      :                  :  

ent_trace                                : cmd      :                  : Writes the overlay text to the debug window (See Overlay Text)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_trace_anim_event                     : 0        : , nf, sv         : Set this to false if you don't care about anim events being traced.

ent_trace_buffer                         : cmd      :                  : Turns tracing on to all NPC's trace buffers.  Arguments:      {verbose}

ent_trace_choreo_event                   : 0        : , nf, sv         : Set this to false if you don't care about choreo events being traced.

ent_trace_conditions                     : 1        : , sv             : When ent_trace is on, this will dump info about conditions also.

ent_trace_doors                          : 0        : , sv             : When ent_trace is on, this will dump info about doors also.

ent_trace_dump_buffer                    : cmd      :                  : Dumps the trace buffer to the debug window.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_trace_frenzy                         : 0        : , sv             : When ent_trace is on, this will dump info about frenzying also.

ent_trace_hints                          : 0        : , sv             : When ent_trace is on, this will dump info about hints also.

ent_trace_idealact                       : 0        : , sv             : When ent_trace is on, this will dump info about the ideal activity being changed also.

ent_trace_melee                          : 0        : , sv             : When ent_trace is on, this will dump info about melee also.

ent_trace_moveshoot                      : 0        : , sv             : When ent_trace is on, this will dump info about moving and shooting also.

ent_trace_nav                            : 0        : , sv             : When ent_trace is on, this will dump info about failed navigation.

ent_trace_patrolpath                     : 0        : , sv             : When ent_trace is on, this will dump info about patrol paths.

ent_trace_scripted                       : 0        : , sv             : When ent_trace is on, this will dump info about scripted sequences also.

ent_trace_sound                          : 0        : , sv             : When ent_trace is on, this will dump info about sounds also.

ent_trace_status                         : 0        : , sv             : When ent_trace is on, this will dump info about status also.

ent_vfeats                               : cmd      :                  : Lists the Entity's Vampire Feat Values

ent_vfeats_spew                          : cmd      :                  : Lists the target Entity's Vampire Feats 

ent_vstats                               : cmd      :                  : Displays the Vampire Stats for the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 

ent_vstats_spew                          : cmd      :                  : Lists the target Entity's Vampire Stats  Arguments: {Buy | Sell} {stat_name} / no arguments lists all stats.

entity_debug_stats                       : 0        : , sv             : 

envmap                                   : cmd      :                  : 

escape                                   : cmd      :                  : 

exec                                     : cmd      :                  : 

exit                                     : cmd      :                  : 

fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.

fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

faith                                    : cmd      :                  : Sets the local player's faith points

fakelag                                  : 0        :                  : 

fakeloss                                 : 0        :                  : 

fall_threshold                           : 200      : , sv, rep        : 

+feed                                    : cmd      :                  : 

-feed                                    : cmd      :                  : 

find                                     : cmd      :                  : 

fire_absorbrate                          : 3        : , sv             : 

fire_dmgbase                             : 1        : , sv             : 

fire_dmginterval                         : 3        : , sv             : 

fire_dmgscale                            : 0        : , sv             : 

fire_extabsorb                           : 5        : , sv             : 

fire_extscale                            : 12       : , sv             : 

fire_growthrate                          : 1        : , sv             : 

fire_heatscale                           : 1        : , sv             : 

fire_incomingheatscale                   : 0        : , sv             : 

fire_maxabsorb                           : 50       : , sv             : 

fire_showvolume                          : 0        : , sv             : 

firetarget                               : cmd      :                  : 

firstperson                              : cmd      :                  : 

flex_maxawaytime                         : 1        : , sv             : 

flex_maxplayertime                       : 7        : , sv             : 

flex_minawaytime                         : 0        : , sv             : 

flex_minplayertime                       : 5        : , sv             : 

flex_rules                               : 1        : , a, cl          : 

flood_terminal                           : 0        : , cl             : 

flush                                    : cmd      :                  : Flush cache memory.

fog_clip                                 : -1       : , cl             : 

fog_color                                : -1       : , cl             : 

fog_colorskybox                          : -1       : , cl             : 

fog_enable                               : 1        : , cl             : 

fog_enableskybox                         : 1        : , cl             : 

fog_end                                  : -1       : , cl             : 

fog_endskybox                            : -1       : , cl             : 

fog_override                             : 0        : , cl             : 

fog_start                                : -1       : , cl             : 

fog_startskybox                          : -1       : , cl             : 

footstep_heavy_dist                      : 512      : , a, sv          : 

footstep_heavy_vol                       : 0        : , a, sv          : 

footstep_normal_dist                     : 256      : , a, sv          : 

footstep_normal_vol                      : 0        : , a, sv          : 

footstep_npc_use_templates               : 1        : , sv             : 

footstep_pc_vol                          : 0        : , a, nf, sv, rep : PC Step sound volume

force_centerview                         : cmd      :                  : 

force_sniper_third_person                : cmd      :                  : called when the sniper rifle is forced into third person.

+forward                                 : cmd      :                  : 

-forward                                 : cmd      :                  : 

fov                                      : cmd      :                  : Change players FOV

fps_max                                  : 300      :                  : Frame rate limiter

frenzyplayer                             : cmd      :                  : yeah, kick player into frenzy

ft_draw_chain                            : 0        : , sv, rep        : Set to 1 to draw the client chain, 2 to draw the server, 3 for both, 0 for none.

ft_link_drag                             : 0        : , sv, rep        : The drag applied to a flamethrower link. The velocity is curved by this much each second. 

ft_link_gravity                          : -100     : , sv, rep        : The amouunt of drop applied to a link, in inches per second.

ft_link_lifetime                         : 1        : , sv, rep        : How long a link in the chain lives

ft_link_velocity                         : 800      : , sv, rep        : The initial velocity of a flamethrower link

ft_node_dmg_radius                       : 12       : , sv             : 

ft_spawn_particles                       : 1        : , sv, rep        : Set to 0 to stop spawning fire particles

fullinfo                                 : cmd      :                  : 

g_debug_physcannon                       : 0        : , sv             : 

game_speeds                              : 0        :                  : 

gamma                                    : 2        :                  : 

gargoyle_obstruction_lookahead           : 24       : , sv             : Set this var to override the lookahead for obstructing physics objects.

gargoyle_obstruction_scalar              : 5        : , sv             : Set this var to override the forward push for obstructing physics objects.

gargoyle_obstruction_z                   : 75       : , sv             : Set this var to override the z push for obstructing physics objects.

gclearall                                : cmd      :                  : Resets all state flags.

gcleardialog                             : cmd      :                  : Resets all dialog state flags.

gg                                       : cmd      :                  : Play a demo with game gauge.

gib_xz_vel                               : 200      : , sv             : Gib Vel

giftxp                                   : cmd      :                  : Free XP for all!

give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>

gl_clear                                 : 0        : , cl             : 

god                                      : cmd      :                  : Toggle. Player becomes invulnerable.

+graph                                   : cmd      :                  : 

-graph                                   : cmd      :                  : 

grenade_lightdecay                       : 2000     : , sv             : 

grenade_lighttime                        : 3        : , sv             : 

hackcmd                                  : cmd      :                  : Command to current hacking console

haunted_break_speed                      : 150      : , sv             : 

heartbeat                                : cmd      :                  : 

help                                     : cmd      :                  : 

hengeyokai_obstruction_lookahead         : 24       : , sv             : Set this var to override the lookahead for obstructing physics objects.

hengeyokai_obstruction_scalar            : 5        : , sv             : Set this var to override the forward push for obstructing physics objects.

hengeyokai_obstruction_z                 : 75       : , sv             : Set this var to override the z push for obstructing physics objects.

hengeyokai_stun                          : 0        : , sv             : 

hidebarter                               : cmd      :                  : 

hidecharwizard                           : cmd      :                  : 

hideconsole                              : cmd      :                  : 

hidegameuiwindows                        : cmd      :                  : 

hidehotkeys                              : cmd      :                  : 

hidehud                                  : 0        : , cl             : 

hideiteminfo                             : cmd      :                  : 

hidemapscreen                            : cmd      :                  : 

hidemodels                               : 0        :                  : 

hideteam                                 : cmd      :                  : 

hisound                                  : 1        : , a              : 

holster                                  : cmd      :                  : 

host_framerate                           : 0        :                  : 

host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection

host_map                                 : 0        :                  : 

host_profile                             : 0        :                  : 

host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.

host_speeds                              : 0        :                  : 

host_timescale                           : 1        :                  : 

host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).

hostname                                 : 0        :                  : 

hostport                                 : 0        :                  : 

hpkextract                               : cmd      :                  : 

hpklist                                  : cmd      :                  : 

hpkremove                                : cmd      :                  : 

hpkval                                   : cmd      :                  : 

hud_drawhistory_time                     : 5        : , cl             : 

hud_fastswitch                           : 0        : , a, cl          : 

hud_saytext_time                         : 12       : , cl             : 

ic_arr_x                                 : 950      : , cl             : 

ic_arr_y                                 : 20       : , cl             : 

ic_bg_x                                  : 886      : , cl             : 

ic_bg_y                                  : 20       : , cl             : 

ic_yaw                                   : 0        : , cl             : 

impulse                                  : cmd      :                  : 

incrementvar                             : cmd      :                  : 

info                                     : cmd      :                  : 

infobar_message                          : cmd      :                  : 

init_hotkeys                             : cmd      :                  : Sets hotkeys to initial state.

inven_drop                               : cmd      :                  : Drops an item from the local player's Inventory  Arguments: {inven_slot #}

inven_drop_curr                          : cmd      :                  : Drops the currently equipted weapon.

inven_holster                            : cmd      :                  : holsters the currently equipted weapon.

inven_list                               : cmd      :                  : Lists the local player's Inventory

inven_wield                              : cmd      :                  : Wields an item from the local player's Inventory  Arguments: {inven_slot #}

invnext                                  : cmd      :                  : 

invprev                                  : cmd      :                  : 

ip                                       : 0        :                  : 

ip_clientport                            : 0        :                  : 

ip_hostport                              : 0        :                  : 

+jlook                                   : cmd      :                  : 

-jlook                                   : cmd      :                  : 

joyadvanced                              : 0        : , cl             : 

joyadvancedupdate                        : cmd      :                  : 

joyadvaxisr                              : 0        : , cl             : 

joyadvaxisu                              : 0        : , cl             : 

joyadvaxisv                              : 0        : , cl             : 

joyadvaxisx                              : 0        : , cl             : 

joyadvaxisy                              : 0        : , cl             : 

joyadvaxisz                              : 0        : , cl             : 

joyforwardsensitivity                    : -1       : , cl             : 

joyforwardthreshold                      : 0        : , cl             : 

joyname                                  : 0        : , cl             : 

joypitchsensitivity                      : 1        : , cl             : 

joypitchthreshold                        : 0        : , cl             : 

joysidesensitivity                       : -1       : , cl             : 

joysidethreshold                         : 0        : , cl             : 

joystick                                 : 0        : , a, cl          : 

joywwhack1                               : 0        : , cl             : 

joywwhack2                               : 0        : , cl             : 

joyyawsensitivity                        : -1       : , cl             : 

joyyawthreshold                          : 0        : , cl             : 

+jump                                    : cmd      :                  : 

-jump                                    : cmd      :                  : 

jump                                     : cmd      :                  : Sets the jumping feat to given value by setting underlying stats.  Arguments: {value} / no arguments lists current feat value

kick                                     : cmd      :                  : 

kill                                     : cmd      :                  : kills the player

killserver                               : cmd      :                  : 

+klook                                   : cmd      :                  : 

-klook                                   : cmd      :                  : 

knockback_no_attack_time                 : 1        : , sv             : Duration of time that the player cannot get attacked after getting up from a knockback.

lastinv                                  : cmd      :                  : 

+left                                    : cmd      :                  : 

-left                                    : cmd      :                  : 

light_crosshair                          : cmd      :                  : 

linearFrameBuffer                        : 0        :                  : 

linefile                                 : cmd      :                  : 

list                                     : cmd      :                  : 

listdemo                                 : cmd      :                  : List demo file contents.

listip                                   : cmd      :                  : List IP addresses on the ban list.

load                                     : cmd      :                  : 

localinfo                                : cmd      :                  : Show server's localinfo string.

lod_Enable                               : 1        : , cl             : 

lod_TransitionDist                       : 400      : , cl             : 

log                                      : cmd      :                  : Turn server message logging on/off

log_character                            : cmd      :                  : 

logaddress                               : cmd      :                  : Set the IP address and port to which to log server messages.

+lookdown                                : cmd      :                  : 

-lookdown                                : cmd      :                  : 

lookspring                               : 0        : , a, cl          : 

lookstrafe                               : 0        : , a, cl          : 

+lookup                                  : cmd      :                  : 

-lookup                                  : cmd      :                  : 

lservercfgfile                           : 0        : , sv             : 

m_filter                                 : 0        : , a, cl          : Mouse filtering (set this to 1 to average the mouse over 2 frames).

m_forward                                : 1        : , a, cl          : Mouse forward factor.

m_pitch                                  : 0        : , a, cl          : Mouse pitch factor.

m_side                                   : 0        : , a, cl          : Mouse side factor.

m_yaw                                    : 0        : , a, cl          : Mouse yaw factor.

manbat_delta                             : 600      : , sv             : 

manbat_screech_always                    : 0        : , sv             : 

manbat_stun                              : 0        : , sv             : 

map                                      : cmd      :                  : Start playing on specified map.

map_edit                                 : cmd      :                  : 

map_noareas                              : 0        :                  : 

mapcyclefile                             : 0        : , sv             : 

maps                                     : cmd      :                  : Displays list of maps.

mat_bufferprimitives                     : 1        :                  : 

mat_bumpbasis                            : 0        :                  : 

mat_bumpmap                              : 1        :                  : 

mat_compressedtextures                   : 1        : , a              : 

mat_crosshair                            : cmd      :                  : 

mat_debug                                : cmd      :                  : 

mat_depthbias_decal   &n
