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May 18, 2012, 11:04:07 PM
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True Patch Gold Edition: CRITICAL HOTFIXES
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Topic: True Patch Gold Edition: CRITICAL HOTFIXES (Read 2953 times)
Kyon
Berserker
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Posts: 136
RPG Collector
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #18 on:
November 26, 2011, 02:33:10 PM »
My friend do you planning release more hotfixes ?
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Tessera
Texture Artist
Administrator
Leviathan
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Posts: 24239
Sexaholic Sleazemuffin
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #19 on:
November 26, 2011, 03:56:20 PM »
Not until the beginning of next year.
Truth be told, there really isn't much left to fix in VTMB. At this point, we've repaired
just about every single important bug that exists in this game. The TPG rocks.
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"I always think it's a sign of victory when they move on to the ad hominem."
~ the late, great Christopher Hitchens
ShadowTek
Accolyte
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Posts: 94
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #20 on:
November 26, 2011, 04:35:22 PM »
Hi, thanks for fixing the game (Im new and just got the game not long ago) Im playing with a mod now (CE 1.5) but downloaded your patch and will play it to see original game, thanks for the time you spent to fix game.
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Kyon
Berserker
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Posts: 136
RPG Collector
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #21 on:
November 26, 2011, 05:00:59 PM »
Good to hear your continue work
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Tessera
Texture Artist
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Leviathan
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Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #22 on:
November 26, 2011, 06:57:54 PM »
Quote from: ShadowTek on November 26, 2011, 04:35:22 PM
Hi, thanks for fixing the game
You are quite welcome. Enjoy.
Quote from: Kyon on November 26, 2011, 05:00:59 PM
Good to hear your continue work
Truth be told Kyon, I have barely touched VTMB for the past six months. Partly because I'm a little burnt out on that game... but mainly because, as I said in my previous post, there really isn't anything left for us to fix. The current version of the TPG (with Hotfix #6) has effectively fixed pretty much EVERY important bug that has ever existed in Bloodlines. I consider any bugs which may be left over to be tiny and insignificant. There were only so many bugs in Bloodlines to begin with... and in the four years that we've been patching this game, we've pretty much conquered all of them.
Which was bound to happen, eventually. Unlike Wesp, we have never added any
new
bugs into Bloodlines (Wesp has added literally
dozens and dozens
of new bugs to this game). Hence, it was inevitable that eventually, we would reach the point where there was nothing left for us to fix. Well in my opinion, we have now reached that point with the TPG + Hotfix #6. Any tiny bugs which remains are negligible... and will most likely never be noticed by anyone during the course of normal gameplay.
So relax -- we're all done now. Just enjoy the game.
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"I always think it's a sign of victory when they move on to the ad hominem."
~ the late, great Christopher Hitchens
spidey360
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Posts: 202
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #23 on:
November 26, 2011, 09:34:54 PM »
Sorry Tess, I'm not trying to ruin the mood here but...
What about the Grout Mansion bug mentioned in this thread ?
http://www.tessmage.com/forum/index.php/topic,56857.306.html
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I Never Ask For This...
Tessera
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Leviathan
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Sexaholic Sleazemuffin
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #24 on:
November 26, 2011, 09:43:48 PM »
Not worth bothering with. The models are hard-baked into the map and it just doesn't make sense
to deconstruct the entire map, just to fix a couple of "crazy laugh" sound effects.
I -did- look into it and that was my decision: it's too minor to warrant the effort involved to fix it.
This is one of those things which falls under the category of "extremely minor and unimportant."
That's my opinion at least. If someone else has a ton of free time and wants to take a crack at it,
then be my guest. You can then submit it for inclusion within a future TPG Hotfix, if you want to.
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"I always think it's a sign of victory when they move on to the ad hominem."
~ the late, great Christopher Hitchens
Kyon
Berserker
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Posts: 136
RPG Collector
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #25 on:
January 14, 2012, 05:45:33 PM »
Quote from: Tessera on November 26, 2011, 03:56:20 PM
Not until the beginning of next year.
Truth be told, there really isn't much left to fix in VTMB. At this point, we've repaired
just about every single important bug that exists in this game. The TPG rocks.
We are in the next year
I want to hear new hotfix news
I would be happy .
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Tessera
Texture Artist
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Leviathan
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Posts: 24239
Sexaholic Sleazemuffin
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #26 on:
January 15, 2012, 05:12:09 AM »
As I have said several times in previous posts, there really isn't anything left for us to fix, Kyon. The current version of the TPG (including its latest Hotfix) has succeeded in repairing nearly every single bug that existed in the original "plain-vanilla" game. If there are still a few bugs here and there in VTMB, then they must be considered as being
extremely minor.
Or in some cases, they are simply things which we can not fix (such as bad physics within the alpha Source engine).
But I'll tell you what:
If anyone would like to submit a short list of bugs which still remain after installation of the TPG, then by all means... post your list and I will take a look at it.
But keep in mind that wanting something to be different does not constitute a bug.
We define a "bug" as meaning some aspect of the game which is CLEARLY missing and/or broken in some fashion. For example, telling me that there is a misspelled line of dialogue in the subtitles would be a legitimate bug. But telling me that you wish Danielle's hair was red instead of blonde is NOT a legitimate bug. So before you start submitting any bug reports, you must first be
absolutely sure
that each item on your report is absolutely, positively an actual, legitimate bug.
I personally do not see any overwhelming need for another TPG Hotfix. As it stands right now, the TPG is doing an excellent job at providing a bug-free baseline condition for Bloodlines.
If anyone disagrees, then please do what I suggested: submit a bug report, and I will look into it. But do not be surprised if I end up arguing with you -- because the majority of so-called "bug reports" that I have received over the past six years have actually turned out to be mod requests... and not legitimate bugs at all.
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"I always think it's a sign of victory when they move on to the ad hominem."
~ the late, great Christopher Hitchens
Kyon
Berserker
Gender:
Posts: 136
RPG Collector
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #27 on:
January 15, 2012, 06:59:10 AM »
Ok
I will make an investigation in my community
then post them .
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Schu
Leviathan
Gender:
Posts: 987
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #28 on:
January 15, 2012, 05:22:47 PM »
Quote from: Tessera on January 15, 2012, 05:12:09 AM
I personally do not see any overwhelming need for another TPG Hotfix. As it stands right now, the TPG is doing an excellent job at providing a bug-free baseline condition for Bloodlines.
I one hundred percent agree with this comment.
Just recently I did a clean install, then loaded the TPG and the res patcher, along with my mod to do a complete play through. Now, this was done using Win 7 64bit, and as we all know Bloodlines does not like Win 7 at all. Well to make a long story short, the game played flawlessly, not even a single hang-up or crash.
That is unheard of when using Win 7, especially 64bit and a separate mod to boot.
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It's never the Liquor, it's just your brain rejecting reality.
perez007usa
Leviathan
Gender:
Posts: 1875
I'm still outta here!!
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #29 on:
January 15, 2012, 07:15:41 PM »
That was the same with me, VTMB played flawlessly on Win 7 64bit, and also Ubuntu, and of course XPpro64 using the same hardware.
And I have been using Win7 a lot more than Xp, mind you it's still part of my rig setup.
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"The very powerful and the very stupid have one thing in common.
They don't alter their views to fit their facts. They alter the facts to fit their views.
Which can be uncomfortable if you happen to be of the facts that needs altering". - The Doctor-
Tessera
Texture Artist
Administrator
Leviathan
Gender:
Posts: 24239
Sexaholic Sleazemuffin
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #30 on:
January 15, 2012, 08:01:54 PM »
Indeed, the TPG includes adjustments to several of VTMB's engine files,
which allows the game to play properly on 64-bit DX10/11 systems.
Running VTMB on Win 7, with the TPG installed, should be just fine.
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"I always think it's a sign of victory when they move on to the ad hominem."
~ the late, great Christopher Hitchens
Kyon
Berserker
Gender:
Posts: 136
RPG Collector
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #31 on:
January 16, 2012, 12:05:34 AM »
Quote from: perez007usa on January 15, 2012, 07:15:41 PM
That was the same with me, VTMB played flawlessly on Win 7 64bit, and also Ubuntu, and of course XPpro64 using the same hardware.
And I have been using Win7 a lot more than Xp, mind you it's still part of my rig setup.
Yeah same with my machine
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Prisoner416
Member
Gender:
Posts: 42
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #32 on:
January 23, 2012, 02:23:56 AM »
"Several Kindred NPC's whose fangs were missing have been repaired, courtesy of DDLullu."
Is this a patch or a mod?
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Tessera
Texture Artist
Administrator
Leviathan
Gender:
Posts: 24239
Sexaholic Sleazemuffin
Re: True Patch Gold Edition: CRITICAL HOTFIXES
«
Reply #33 on:
January 23, 2012, 02:33:16 AM »
Quote from: Prisoner416 on January 23, 2012, 02:23:56 AM
"Several Kindred NPC's whose fangs were missing have been repaired, courtesy of DDLullu."
Is this a patch or a mod?
It's a legitimate repair. There was apparently some sort of error in their mesh
which was preventing their fangs from showing when they are speaking.
Nothing was added... their fangs were already there. They were simply realigned.
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"I always think it's a sign of victory when they move on to the ad hominem."
~ the late, great Christopher Hitchens
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