Okay, just for all the people reading this board only my reply on the Planet Vampire forums (let's see if Tessera is man enough to let it stay here

:
Awarded xp when releasing Julius
A very bad change that destroys the intention by Troika that the player make a value judgement and a moral choice.
We already discussed this one here but I'll repeat it: There are two similar situations in Bloodlines where you get the choice to protect the Masquerade either via force or talking (Patty and the serial killer). In both cases you get xp for both solutions, so I think getting only xp for using force on Julius was clearly an oversight.
Modified bad discipline effects for non humans, thanks to Populism.
Sounds like he wants vamp disciplines to do more harm to other vamps.
Here Tessera again does not know what he is talking about. I just changed disciplines so that non humans won't get wrong effects anymore, like looping Blood Purge explosion animations or floor markings right through their body. Nothing more.
Gave Colt to Boris.
Why..? Was he lonely..?
Yeah, Boris is the big bad Russian Mafia boss and while all his guards are using MAC10s, he is content with a .38, a "purse gun" as Bloodlines calls it. Sorry, that seems inconsistent to me. Also Tessera always complains that the patches allegedly make the game too easy so this should improve the balance.
Unbarred Ming's Temple door
Simply push the bar with your body until it's out of the way, just as you would in real life.
Yes, but for a lot of people this just doesn't work, which Tessera would have known if he cared a little bit about other peoples problems. I thought a lot about moving the bar and wasn't lucky at all to do it, but the unmovable bar was a complete game stopper for many players. Also barring the outside doesn't make much sense in the first place. Do they want to keep Ming Xiao from going out

?
Turned character screens music off and lowered Venus' cut to $125.
Whattya want... egg in yer suds..?! The music is fine and Venus gives us 250 bucks every three days.
The music is not fine when the level itself has another music playing which ends up in a horrible mess. Venus' cut was lowered to $125 from my own raise to always $250.
Reduced zombie spawning frequency in Hollywood Cemetary.
Yah... because guns were never meant by Troika to be super-uber in this game and that scene is proof of how ineffective they are against undeads.
Who was talking about guns? This level was hard for many people including myself and I don't think I changed the frequency so much as that most people would notice it.
Granted humanity for persuading Therese and Jeanette to make peace.
A free Humanity gain..? Why..?
For not getting one of their personalities killed? I think this one was obvious. You get one for releasing the serial killer as well.
Lowered baseball bat, tire iron and new katana skill requirements.
More of Wesp's ez-mode crappola, for unskilled beginners who can't seem to understand that you have a brain, too.
Again I just did this to make the game world more consistent or why is bashing with a baseball bat harder than using a baton?
Made Trip sell crossbows
Great... so now, Trip sells a weapon in act 1 that we don't even see (or need) until act 3.
Trip will sell the crossbow after you can get it from the asian vampire, for those that got his katana. After all why are we getting a cool weapon so late in the game it is no use at all anymore?
Tseng will offer the SPAS directly and the flaming crossbow later.
WTF..?! Why, so you can bypass more roleplaying content..? Try being nice to Mercurio... you'll get your SPAS from him, as per Troika's intentions. As for the crossbow, you're supposed to find one, not get it from Tseng.
Again Tessera doesn't know what he is talking about. You can get the SPAS already from almost any vendor when you enter Chinatown, so there is no gameplay change at all making Tseng offer it. I did it because you can see it on his display! The flaming crossbow is available originally not until the endgame which is much too late to make sense.
Made Larry's quest independent of buying
This makes absolutely no sense from a roleplaying perspective.
The original version makes no sense from a gaming perspective. Lots of player never got this quest because they didn't buy stuff from him. On the other hand Larry should be sophisticated enough to recognize all the gear you are carrying around at that state of the game.
Removed another warehouse spawning
More ez-mode changes from Wesp, for the legions of the unskilled.
Sorry, but this was just a bug fix or do you think thugs should appear out of thin air on an empty staircase behind your back? That goes for most of the spawning issues.
Made all enemies drop their weapon when killed
More ez-mode crap. This change is totally unnecessary, but Wesp obviously wants everyone to get rich quick.
Again I did this to make the game world more consistent and a lot of people didn't like weapons evaporating right before their eyes. But maybe that's realistic gameplay for Tessera.
Lowered .38 ammo price and time when crossbow bolts are available.
More ez-mode crap for the FPS crowd. Repeat after me: VTMB IS NOT A FIRST-PERSON SHOOTER GAME.
Sorry, Bloodlines is about choices and you can play it like a FPS. I just balanced that doing this was much harder from the start than going melee.
Added humanity loss for sending Copper after Nines, LaCroix, or the President
That scene was intended to be comic relief and is a roleplaying perk ONLY.
Sorry, but I see no comic relief sending him after LaCroix. That's just plain good RPG and should be honoured.
Cops now have Glocks and dead enemies will drop somewhat more ammo.
L.A.P.D. beat cops use whatever are prescribed as "standard issue" weapons. I've never heard of them using Glocks
I was told differently and again, LAPD Cops using a "purse gun"?
Made paying angered Vandal easier
All I need to see is the word "easier" in Wesp's notes and I start laughing again. 'Nuff said on that one.
I think this was just a messup in the dialogue where you had to go through some loops before getting there.
Made Thistle improve Dodge only.
Why..? Was this broken..?
Yes. The Thistle always improved Dodge only, I just changed the description accordingly. Another readme misunderstanding.
Removed the zoom mode of the 'Jamie Sue' and raised damage instead.
Raised damage..? Why..?
The original Jamie Sue made much more damage zoomed than unzoomed which makes no sense as it has no scope. I removed the zoom and balanced this by raising the overall damage.
Moved computers and firearms books from Trip to clinic and Carson.
Why..? To make it easier again..?
No, to prevent exploiting a bug, because after buying a book and then selling it, you could buy and use several copies. That was clearly not intended. As I couldn't fix that bug I tried choosing another route that wouldn't make that bug obvious.
Made Tseng not offer blood as he doesn't even know about vampires.
Did you sit down with Tseng and ask him about vamps, Wesp..?
No, but all over Bloodlines there is Vampire related dialogue if someone knows about them and for Tseng there is none. He is just a weapon dealer and doesn't even has a fridge to keep the blood in.
Venus will now give you a constant $250 payment when you visit her.
WHY..?!
Because Acleacius convinced me that Venus does not actually distinguishes short or long terms between payments. It seems she really does so I changed that back to $125 and $250.
Made Mitnick mail his reward already after the first schrecknet hub.
More ez-mode nonsense for unskilled and impatient players, who don't want to actually finish the entire quest chain.
Besides that I included the reward in the first place

, it was brought to my attention that you need high hacking skills for his quest and Mitnick would be stupid to give it to you afterwards.
Raised chances for Jeanette and Therese peace and Jeanette winning.
Yah... because Wesp wants every kid on the block to have a chance to sleep with Jeanette.
Again, Tessera does not know what he is talking about. Besides sleeping with Jeanette is possible in my patch without uniting them

, RobinHood70 restored the original Jeanette/Therese uniting routine which was much harder than the easy version that ended up in the game.
Lowered Persuasion requirements for all Giovannis to the same value
Well, of course you did..!!! Because lord knows, all of them are exactly the same in terms of willpower.
No, because Acleacius calculated for me that getting Persuasion 9 for one of them would never make sense because just getting it would have you waste more xp than you'll ever get out of it. Pure RPG gaming there again.
Made it possible for all clans to get the secret info from Johansen.
Of course, because as we all know, every clan is exactly the same and none of them have any speial abilities of their own.
I think this was just a bug fix with the perception condition already in there but just messed up.
You will receive a point of humanity for warning Wong Ho about Ming.
This is idiotic, Wesp. Wong Ho worships Ming Xiao out of fear, gratitude or both. He won't believe you and Troika has made that fact quite clear, via Wong Ho's dialogue.
Again Tessera is wrong, Wong Ho says: "I... believe you. Perhaps I will close the restaurant, get Kiki, and go away for a while." Then a variable is set called G.WongHo_Alive = 1. So he believed you, went away and lived.
Gaining the Tremere haven is now independent from the quests order.
Why..? Was this broken, too..? Or you just have no patience..? Why is so much of your "patch" biased towards the Tremere clan in the first place..?
This was just broken and I never played a Tremere and I am not biased towards them. Again this is just Tessera's imagination.
Put ten 'Jamie Sue' rounds in Romero's trunk for the cemetery quest.
More ez-mode crap for the FPS crowd that does not and SHOULD NOT belong in this game.
Sorry, this was just to compensate for the one shot change of the Jamie Sue else you would get the rifle but no ammo.
Lowered humanity points gainable during the serial killer dialogue.
Why..? Was it broken..? Or is it because you'd rather just force everyone to kill him instead..?
I think it was. Anyway, why does this bother Tessera when he wants to get no humanity for letting Julius go?
You'll lose a point of humanity for giving the pendant to Jeanette.
Why..?
Because you damn a poor soul forever. This is not about some ingame penalties, it's about the story!
Stopped VV sending her poster so you won't miss out on Gary's email.
This isn't a fix.
Besides the missing Gary quest it is somekind of a fix because a) VV never mentiones the poster and b) how is she supposed to place it in your haven?
Restored welcome lines of Bertram including xp gain
MORE XP..!!
Well, the xp point was already there, just the lines to get it were messed up. And regarding the xp, Bloodlines contains about 250 xp, I restored about 10. That's about 4%, big deal!
You will lose a humanity point when making Ash exchange his clothes.
Why..? Explain this one fully, please.
Because an innocent guy will die. Quite obvious I would say.
Restored xp gain for entering the Gallery Noir by befriending Chunk.
This is more ez-mode crap and if Troika had wanted it to be there, then it would be there.
This was just another xp point missing because of messed up lines fix. After all if Troika had wanted us to come back from Leopold with the taxi they would have made it so

.
Made Bruno attack on lockpicking the Giovanni Mansion meeting-room.
Why..?
Because otherwise you would see that the meeting room is full of Bruno dummies.
Making love to Jeanette is now possible before taking on her quest.
Once again, Wesp is obssessed with screwing Jeannette,
Yeah, who has the homepage full of women here, me or Tessera

? No, it was just to provide this choice to people who could not save her.
You will lose humanity for taking money for solving the Tawni quest.
Why..? You didn't kill Tawni, she killed herself.
She killed herself because of the things you did.
Lowered additional damage done by all weapons using the zoom modus.
Why..?
Because it is against common sense. Why should a bullet do more damage when fired after using a scope?
Prevented revisiting Ocean House.
Why..?
Because the scripting is messed up on revisit.
Removed bonus for stealth killing Johnny and made guards more aware.
Riiiight... because we don't want to reward the player for using their heads, instead of a gun.
No, because the script makes it impossible to stealth kill him.
Moved occult items from warrens and Tseng's to be rewards of Mr. Ox.
Frivolous and arbitrary.
I think I explained that already. I don't think the Nosferatu would leave powerups laying around and contrary to Tseng Mr. Ox is a occult character.
Lessened damage for frenzy check
Why..? Was it broken..?
Yes. I never frenzied even once. Did you?
Made vendors sell SWAT rifle bullets and lowered price of fire axe.
Of course you did, Wesp..!!
Yes, because otherwise the rifle Dan included in his first patch would make no sense with no ammunition available at all.
Removed npctemplate* files, delete those if found in /vdata/system.
Why..? Were they broken, too..? Explain this in detail Wesp, if you can.
I included the unused dog model and tried to correct it's values but it didn't work out without breaking other stuff. So I removed the changes again.
Made killing Lu lower humanity.
Why..?
Because you loose one for Ji and they should be equal.
Provided baseball bat and tire iron to anyone skipping the tutorial.
Naturally.
Hmmm, maybe Tessera is right for once. After all you do not undertake the course so how are you supposed to get the stuff? I will consider removing this in the next patch. What do others think about this?
Lessened MAC-10 kickback on firing with increasing firearms skills.
Why..? Was it broken, Wesp..?
Yes, even now StarWrecker confirms it's still craptacular

.
Made Empire clerk bisexual, responding to Seduction from either sex.
Why..?
Okay, RobinHood70 made this and I never bothered to change it. Please ask him why he did it.
Put Obfuscate and lockpicking powerups in sewer and downtown havens.
Why..?
Because these were unfinished powerups that I restored and had to put somewhere. The havens seemed a good choice as a reward for players getting them.
Granted occult hacking powerup as reward for doing Mitnick's quest
Frivolous. Hey, whatever floats yer boat, Wesp. It has very limited use, by that late stage of the game.
That's why I moved it up, see somewhere above. Anyway this was another cut item I was glad to restore to the game.
Created Justicar guards at Giovanni Mansion
Of course you did, Wesp.
Tessera probably again does not know what this means. I just restored cool looking unused guard models into the Giovanni Mansion.
Provided a xp for keeping Zhao alive
...'k. Enough already, with the ez-mode XP gains, Wesp.
Keeping Zhao alive is hard work, as well as killing Bruno, both should be rewarded.
Lowered lockpicking skill needed for chemical substances door to 10.
Wesp... you need to get the door opened with the key.
Yes, and you can't do it another way. I just changed it from 11 because I think this is no valid value for lockpicking in VTM.
Adjusted damage values of Steyr Aug, SWAT rifle and Ithaca shotgun.
YAh... more damage for guns again.
Who said I made them do more damage?
Awarded a xp for getting Imalia's magazine to compensate money loss.
More free XP from Wesp.
You do a quest, you get xp. This is the basic rule of RPG.
Provided a humanity point for not telling Hannah that Paul is dead.
Actually... this seems logical to me. BUT... you need to have Dementation, so that she's positive that you're actually Paul -- and that means it's only viable for Malks.
No, I thinks it's available for all clans.
Removed illogical placed flamethrower and Ra blade from Hallowbrook
Why was it illogical..? It was intended to give the player a last chance at coping with Andre.
Tessera always seems to see Bloodlines just as a game, I see it as a game world that has to make sense. I said this here somewhere already, why would the Sabbat attack you with knifes and .38s when a katana and a flamethrower are nearby?
Made CD quest available to all clans as Malkavian lines were there.
That quest was originally intended to be for Nossies and Malks only.
No, it was originally doable for Nosferatu only but the Malkavian lines showed that it was intended for other clans.
Changed damage of blunt weapons to fist <arm <baton <bat <iron.
Why..? Was this broken, too..?
Yes. I think the arm made more damage than all other blunt weapons which didn't made sense.
Made Bach drop rifle or sword on defeat
Isn't it enough for roleplayers to know that Bach is dead..? Also, we have only 60 seconds to run to safety after he dies.
Tessera is wrong again. Bach drops the rifle the first time you defeat him. You have all the time to get it.
The White Cloud doors in Chinatown will be open from the beginning.
Why..? Every other door is closed.
No. Most other doors are openable. The way it was first the whole Ox quests could be missed completely. But I changed the readme to avoid misunderstandings.
Removed Yukies untakeble sword and changed the dialogue accordingly.
Why..? Have you become a better writer than Brian Mitsoda is..? Change it back.
Well, it's like that: Yukie has that great sword lying around. You ask her for it but she won't give it to you. So you either kill her on the spot or come back later when she is gone and get it. Oops, you can't get it. She obviously welded it to the counter. Sorry, but that's no good writing to me. Having her present you the Ra blade as a reward makes much more sense to me. What do other people think?
Short summary: If I change anything in my patches I always aim to make the game world more real and consistent because I think this is what makes Bloodlines so great even compared to similar games like Deus Ex, where it was just too obvious that the world was constructed to be a game. In Bloodlines everything flows naturally together and I'm just removing the last bumps

!